Maximum Armor Damage added | Warzone 2.0 Only Semi-auto Minimum Armor Damage increased | Warzone 2.0 Only Semi-auto minimum Armor Damage added | Warzone 2.0 OnlyĪuto-fire Minimum Armor Damage increased | Warzone 2.0 Only Semi-auto Minimum Armor Damage added | Warzone 2.0 Only Minimum Armor Damage added | Warzone 2.0 Onlyīurst-fire Minimum Armor Damage increased | Warzone 2.0 Only Minimum Armor Damage increased | Warzone 2.0 Only Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. These values will assist in slowing down close-range time-to-kill. Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment-which is further improved by Fast Hands.
The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.
Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.Īdded an indicator for how to unlock the Throwing Star in the Loadouts tab A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder.